Max payne 3 cutscenes3/15/2024 ![]() ![]() **An important thing to note!:** They are both the same timer that runs throughout the entirety of the run. This guide is going to go through how the IG Timer and the Autosplitter work in NYMHC. In conclusion, the timer in Max Payne 3 NYMHC is the most fascinating timer I've seen: the different elements that slow down and stop the timer can be used to their fullest to achieve the shortest time possible, making NYMHC the most tightest category out there when it comes to strategy, tactics, skill and luck. This saves time because once you're in their general area, the timer pauses, regardless of how Max enters them. The best way to use these is to do a shootdodge (which slows down time), or just plain bullet time + rolling, to reach them. The difference between both of them is the following: Interactions require you to push/mash the use key (E by default) to activate them, whilst Cutscene triggers activate automatically once you walk further into them. ![]() When you're in their general area, Max starts walking automatically and won't stop walking until you walk away from the trigger/interaction or you activate them. They aren't timed when you enter their general area. Both Interactions and Cutscene triggers have two thing in common:ฤก. ![]()
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